Diveristy Tomorrow forumsThis feed displays the latest discussion threads started at DiversityTomorrow.comhttp://mail.mathproblems.info/forums/GandlerMon, 18 Mar 2024 16:45:51 +0000http://mail.mathproblems.info/thread/3906/0/Banning TikTokMission146Sun, 03 Mar 2024 16:18:40 +0000http://mail.mathproblems.info/thread/3905/0/Ruined King (A League of Legends Story) ReviewGreetings!<br /><br />I'd actually played this one sometime ago and never got around to reviewing it; I plan to hammer away at the keyboard over the next couple of days, and writing video game reviews seems to be a pretty good warmup for me. <br /><br />Game: Ruined King: A League of Legends Story<br /><br />System: Nintendo Switch<br /><br />Release Year: 2021<br /><br />This game, by Airship Syndicate, came strongly recommended to me; I pointed out that I've never actually played League of Legends, but the person recommending it said that having never done so wouldn't be a problem. <br /><br />Airship Syndicate is a small and privately-held video game developer who partnered with Riot Forge (subsidiary of Riot Games, licenser, publisher) to bring Ruined King to life---in more ways than one. <br /><br />I concur with the opinion of the person who recommended this that you don't need to have played LOL to enjoy this game; this game receives generally favorable reviews across the board, from both critics and casual players, and typically lives in the 8/10 or 80% range just about everywhere. <br /><br />Characters<br /><br />Sarah 'Miss' Fortune (a.k.a. Captain Fortune): Captain Sarah Fortune is a seafaring captain with a bold no-nonsense attitude. Miss Fortune is also the de facto ruler of the city of Bilgewater, which is one of two main locations in which this game takes place. Aside from mounting a defense against an upcoming potential Harrowing (more on that later), we don't really see too much about what running Bilgewater entails on a day-to-day basis. In passing (non-story, non-necessary) interactions with NPC's, I'd say about 75% favor Miss Fortune whereas around 25% seem to prefer the former leader of Bilgewater, Gangplank, who Miss Fortune thought she'd killed. (Roles: Attacker, Evasion)*** <br /><br />***I also wanted to mention that Miss Fortune is voiced by the incomparable Laura Bailey; she's one of, if not THE, video game voice actresses of a generation. If you've played at least a handful of video games in the last twenty years, almost irrespective of genre, then you've probably heard Laura Bailey's voice. Notable roles (for the crowd here) are likely Serana (Skyrim), Rayne (BloodRayne series) and Chun-Li (various Street Fighter games). <br /><br />Yasuo: Yasuo is a samurai with a troubled past that we learn more about as the game progresses. Folks familiar with LOL probably know his story, but I don't want to spoil too much, just in case. In any event, we first meet Yasuo as he is accompanying the next character, Ahri, as a hired bodyguard. (Role: Glass Cannon)<br /><br />Ahri: Ahri starts the game as a mysterious young woman who seems to have the ability to charm those around her and get them to do her bidding. There's really not much I can say beyond that without getting into spoilers as players really aren't meant to know anything about her until the story develops a bit. (Role: Healer, primarily)<br /><br />Braum: Braum hails from the Freljord and we find that he is off seeking a cure for an illness that has been plaguing the children of his land. Accompanied by his Furbies, excuse me, Poros, he's unafraid of any challenge and always willing to share one of his stories from his homeland and of his exploits. (Role: Damage Sponge, Early Game Attacker).***<br /><br />***Braum is voiced by none other than J.B. Blanc, who's basically doing his best impression of the most stereotypical Russian imaginable...but it works. Blanc is also a bit of a known figure in the video game community having appeared in multiple Lego, Batman, LOL and WoW games. <br /><br />Illaoi (Pronounced like-&quot;Allow-ee&quot;): Illaoi is known as the, 'Truth-Bearer,' which is an official position held by certain devotees of the Buhru faith; the Buhru worship Nagakabouros-a being vaguely reminiscent of a half-woman half-octopus. Her faith ties into wanting to prevent/defend Bilgewater from another Harrowing; she's also keeping a secret from Miss Fortune, but even ignoring that, their relationship (particularly from Fortune's PoV) is more of a reluctant alliance. (Role: Healer...but also a very useful attacker if you build her the right way)***<br /><br />***Illaoi is voiced by relative newcomer Luyanda Unati Lewis-Nyawo; you might recognize her as Deputy Ritchie Santiago on the Netflix hit, Wednesday if you've watched that (I haven't). She's also appeared in Baldur's Gate III in her relatively short career. <br /><br />Pyke &quot;The Bloodharbor Ripper&quot;: Pyke is first introduced to us as The Bloodharbor Ripper; he's a being whose purpose never becomes quite clear other than the fact that it involves killing people-typically sea captains. He's fairly one-dimensional, by design, but develops something of a kinship (at least, by his standards) with a few members of the team. (Roles: Stealth, Balanced Attacker)<br /><br />Party Tactics<br /><br />Between Runes (variable points that you can use to give heroes varying continuous buffs), Enchantments (Enchantments can be used to upgrade, or give various buffs, to weapons and armor) and Ability Points (you use these to unlock different abilities for your Instant and Lane commands), there are almost innumerable ways that you can build your party. Until the Mid-Game, anywhere from 1-3 characters will be forced to be in your party to complete varying dungeons and tasks; however, despite that limitation, the game never gives you an unreasonable party. For example, you'll always have access to a healer.<br /><br />My final party ended up being Yasuo as a glass cannon, Pyke as a balanced attacker whose Lane Abilities (complete with buffs that had him in almost perma-stealth to boost damage) were sometimes useful for massive damage output and Illaoi (mostly as an attacker, but also for her Ultimate Ability III which serves as a full party heal).<br /><br />Setting<br /><br />The game mostly splits its time between the city of Bilgewater and a place called The Shadow Isles. Bilgewater is a city of ruffians, vagabonds and sea-faring adventurers who come to its shores to seek out fortune and prestige. As far as the game's sidequests are concerned, I would suggest that some 75% of them involve Bilgewater, in some way (especially if we look at Buhru Grotto as being part of Bilgewater, which I do). <br /><br />When it comes to Bilgewater, the developers did an excellent job giving it the illusion of vibrancy and life; not only are there many legitimate side quests to undertake, but there are also many NPC's that aren't relevant to any quest, but have something to say, thereby creating a need to talk to just about everyone. <br /><br />Another nod to the developers is the illusion of size that they gave Bilgewater; this is particularly true in the early game (as Bilgewater will be a bit confusing to navigate until you're used to it) and then the illusion dissipates in the later game as you realize that the game is, geographically, actually pretty small. If I had to compare it to a game such as Skyrim, I would say Bilgewater is as if you took two or three of the major holds and combined them into one. <br /><br />The Shadow Isles was formerly known as the Blessed Isles until it was corrupted by a curse that you'll learn more about as you go through the game. The developers did an excellent job creating a dark and foreboding atmosphere, though The Drowned Port (first area you go to) brightens up a bit as you do more tasks at the location and will become something of a base of operations. <br /><br />Another location is, 'The Ocean,' but it's not as much a location unto itself as it is a combination of several smaller locations. <br /><br />Battle Systems<br /><br />Aside from the music (which fits the environment, but can become a bit repetitive, especially in Bilgewater late game) and exceptional voice acting, the shining star of this game is in the Battle System. <br /><br />We've already briefly touched upon character customization, roles and abilities, so let's get into the battle mechanics:<br /><br />The primary actions that your characters can take are Instant, Lane and Ultimate abilities. <br /><br />Instant: The first Instant Ability will always be some sort of attack that, absent enchantments/runes/abilities, is just going to be a straight up attack. The second action will always, in some way, be related to defense. As far as the third Instant action goes, you'll just have to figure them out for yourselves as I never had need of it. Actually, the only time I would use defensive Instants is if I was trying to charge Overflow (for ultimates) so I could use either Illaoi or Ahri (depending on mid-game or late game) to fully (or mostly) heal my party whilst dealing the killing blow. <br /><br />Lane: Lane abilities vary by character and can either be attacks, healing or defensive. These abilities use mana (which generally will be recovered, out of battle, at rest points or with potions...though I rarely ever ran out of mana anyway) and have varying charge times (after selected) until they will execute; however, a few abilities happen immediately and can sometimes result in an extra turn so the character can attack or use some other ability. <br /><br />Ultimates: As your party is attacked and takes actions (such as attacking or using lane abilities), they will generate Overflow and fill up the Ultimate bar. Depending on which Ultimates each member of your party has access to, there are as many as three Ultimate abilities, per character. Of course, I used Illaoi's Ultimate abilities I and III, almost exclusively, as my 'strategy' mostly consisted of just spamming instant attacks and keeping everyone healed. I sometimes used Yasuo's Lane Ability, 'Meditate,' to cleanse debuffs that enemies can give you and I sometimes used Pyke's Lane Ability (a massive attack on one enemy if Pyke is in stealth)...but I almost never used an ultimate aside from Illaoi.*<br /><br />*Ultimates are similar to the concept of a Final Fantasy Limit Break, but basically every action you take increases your overcharge. One key difference is that all Heroes share the same overcharge meter, so if any one of them hits an Ultimate, it depletes the meter accordingly, or entirely, if it's a Level III Ultimate. <br /><br />Additionally, my 'strategy' consisted of giving all three characters as much, 'Lifesteal,' (an enchantment on weapons that heals party members for a percentage of damage dealt) and as many passive healing abilities as I could. Most fights consisted of just kicking the crap out of the enemies with spam attacks and then using an Illaoi Ultimate III for a full heal. <br /><br />An additional combat mechanic is an action bar at the bottom of the screen...which is somewhat difficult to see. In any event, it lets you know what order your heroes, as well as individual enemies, will take actions in. There are also varying buffs or debuffs that are applied during combat if there is an applicable target for same on the action bar. Various abilities can be used to move someone's position on the action bar, but if you have nothing to do with one of your own characters and have a reason not to want to end the fight yet (such as wanting to charge up to Illaoi's third Ultimate), then you can just use the defensive Instant ability. <br /><br />In any event, I never really fussed with trying to change the order of actions and it was never a problem. <br /><br />The battle system is pretty fun; they also have a mechanism by which you can increase the battle speed either 1x or 2x; I played the entire game on the fastest battle speed as any other speed is painfully slow. <br /><br />Other Gameplay<br /><br />The main knock on this game is the fact that navigating the over world kind of sucks. It's well-designed with just enough there to make it interesting, but I do have a number of gripes about the over world:<br /><br />1.) Useless Enemies:<br /><br />-My first gripe is that every area will be littered with useless enemies. <br /><br />Basically, the developers wanted players to have a balanced gameplay experience, but I'd argue that they took it a little too far. Not only is early grinding not rewarded; it's all but pointless to even attempt to do so. As your characters level up, enemies will offer decreasing amounts of XP (Experience Points) such that they will eventually offer zero XP. <br /><br />Essentially, that takes what I call, &quot;Grind Until God,&quot; strategy out the window, which is fine, but these enemies can still prove to be an annoyance. <br /><br />Similar to a game like EarthBound, if you have the enemies completely outclassed, then they will actively run away from you, rather than attempting to initiate a battle. The main problem with the way that works consists of a few elements:<br /><br />A.) It happens WAY later than it should:<br /><br />-In some cases, the enemies will still initiate a battle even though they will reward you with zero XP. I've also found that it's not until the very late game that any enemy that runs from you will award even modicum XP, so there's really no point in chasing most enemies down. <br /><br />B.) Enemy Level Scaling:<br /><br />Enemy Level Scaling, the pain in the @$$ to end all pains in the @$$! Depending on the location (as you revisit completed locations for various reasons), enemy levels will improve as your party level improves; unfortunately, that means that you'll sometimes encounter enemies who can produce massive damage whilst awarding a pitiful amount of XP, if any. <br /><br />C.) Hard Level Cap:<br /><br />-Your heroes level up as an entire group (all six of them) with XP being evenly distributed, regardless of who is in your party. The only time XP will not be evenly distributed is if you have one, or more, characters lower in level than the others; in that event, it will give the lower level character a disproportionate amount of XP...such as Braum...who I was absolutely never planning to use in combat past the early game.*<br /><br />*Braum's main gimmick is having ridiculous defense and using an ability called, 'Taunt,' to get enemies to attack him, thereby ignoring other party members. While this does draw individual attacks, I don't believe it does anything about AoE attacks, and depending on the enemy, AoE attacks are the most devastating anyway. <br /><br />The level cap for the game is 30...which makes every battle (exclusive of bosses/side quest bosses/bounties) feel like a complete and total waste of time. If you go the completionist route (100% game and side quest completion, which I did) then you will have plenty of pointless battles after hitting Level 30. <br /><br />D.) Tight Areas:<br /><br />Even as enemies are running from you on the over world, if you touch them, then combat will be initiated...there are a few tight spots (though not too often, thank Nagakabouros) where you're probably going to encounter them and initiate a pointless combat anyway.<br /><br />2.) Insufficient Rest Points:<br /><br />-At times, this game will be actively infuriating as something on the over world will require a particular character to either use a passive over world ability or some other gimmick that only they can do. <br /><br />For example, Braum can, &quot;Break down any wall,&quot; (except when he can't, which is almost always) and he can send Poros into small holes to retrieve things. Miss Fortune can see treasures that others cannot. Yasuo can use his wind energy not only to slow enemies (leading into combat), but also, to activate certain mechanisms...though that's only relevant in one location which is specifically dedicated to him. <br /><br />Ahri can keep the darkness and other obstacles at bay whilst revealing hidden obstacles; this is only particularly relevant in two locations, so that's fine. Illaoi is sometimes required to interact with certain Buhru-related objects in order to get them to do anything and Pyke can sometimes 'Dive' into a few locations that are meant for him, individually. <br /><br />That all sounds fine, right? Well...no...it's friggin' actively irritating. The problem is that you can only change your party members at rest points; rest points are few and far between. It wouldn't be so bad, but for the obscenely slow load screens (why does it take so long to load a room I just came out of a few screens ago?), so you'll occasionally have to traipse through rooms you've already been through to go to a rest point (loading screens), get the character you want for a specific purpose, go back to where that location is (loading screens) and then go back to the rest point (more loading screens) to put the character you actually want in battle back in your party. <br /><br />What makes that aspect the most annoying is the fact that it's absolutely unnecessary; there are instances in which a character that is not in your party (scripted) appears and interacts with the environment...other cutscenes also demonstrate that all six characters seem to be traveling together, even if only three are actively doing the fighting. <br /><br />Yeah, just talking about this p!$$3$ me off! I'm deducting a half point from the overall score. <br /><br />3.) Cutscenes...Kind Of:<br /><br />-I don't know that the game needs to dial back on the total number of cutscenes, but there are sometimes too many in a row causing the total number of them to take too long. This is most pronounced in the late/end game (especially after you're Level 30) during which, I swear to Nagakabouros, the game actively trolls you with almost everything that it does. <br /><br />It's not even that the late/end game cutscenes are bad; it's just that the game throws so much BS at you to keep you from accomplishing what you want to accomplish that you're already quite irritated by the time you get to the cutscenes. <br /><br />Other Gameplay (Positive):<br /><br />1.) The cutscenes themselves are pretty well done; as mentioned, the voice acting for this game is absolutely top-tier. Some of the, 'Conversations,' you can have at rest points become a bit repetitive, but they're optional...I was able to get through them, though, particularly late game, I preferred reading and hitting the action button (to get to the next bit of dialogue) rather than listening to them. As stated, the late game gameplay is absolutely tedious, but worse than being tedious, most of it is pointless. <br /><br />2.) In the early to mid game, it's interesting to play around with the different overworld abilities and see what impact they'll have on battles and the environment. <br /><br />Miscellaneous Gripes<br /><br />Most of my gripes were covered in the, &quot;Other Gameplay,&quot; section. <br /><br />1.) There is too much backtracking going on, particularly for side quests, but again...as you play the game, you'll realize that it's (geographically) quite small. It's honestly pretty impressive that they milked the environment for 40 hours (if you're going for 100% completion) of active gameplay. <br /><br />2.) I know I've said this, but I'll say it again, &quot;They went way overboard with balancing.&quot; A hard level cap of 30? Come on. Getting to Level 30 is trivial enough, in this game, that you'll be sitting at Level 30 for the last 3-5 hours of gameplay, if you go the completionist route. <br /><br />3.) Some of the Legendary weapons are borderline useless. <br /><br />-The last two Legendary weapons that I was able to forge (side quest) were for Ahri and Braum---two characters who weren't in my active party. All of the Legendary weapons are a bit complicated to acquire, except Yasuo's, which you'll basically get everything you need by accident. <br /><br />As if that weren't enough to make those weapons useless, you acquire the last implement you need for Braum's in the room before the very last room of the final dungeon-proper. As if that's not enough, you acquire the last implement needed for Ahri's (more backtracking to do something seemingly unrelated aside) literally in the last room of the final proper dungeon!!!. That's infuriating. Here I am sitting at the Level Cap of thirty and I have Legendary weapons that I can't even enjoy playing around with because getting into deliberate battles serves me no purpose whatsoever. <br /><br />In fact, I accidentally (didn't know, obviously) fought the third to final boss of the game before getting the implement needed for Ahri's Legendary weapon. You fight the game's final two bosses immediately (one literally immediately) after that, so you have Ahri's weapon, but don't ever get to really use it for anything fun. <br /><br />4.) Healing Out of Combat:<br /><br />-Other than potions and rest areas, you can't. I find it very difficult to believe that you have two healers, who can use magic (in some form or fashion), but only if they are in combat. In any event, as long as you are diligent about finding treasure chests and looting enemies (by not ducking fights), then you'll almost never have to actually buy any potions. <br /><br />5.) Useless Rewards:<br /><br />-Most of the weapons and armor you find will be worse than what you already have on, or if not worse, the stats will be such that you don't want it as it doesn't fit what build you have for that character. Granted, the characters are so customizable that an item I consider to be garbage another player might consider a must-have, for that point in the game, but you'll sometimes clear entire dungeons, looting 100% of chests, annihilating every enemy...and literally not finding a single piece of equipment you consider an upgrade for any of your characters. <br /><br />6.) Limited 'Fast Travel':<br /><br />-Fast travel technically exists, but it's from one specific point to another; you can't just go anywhere you want in the game. This is particularly annoying when you're doing late game stuff in Bilgewater; you can get basically wherever you want to, on Shadow Isles, relatively quickly in the late game. <br /><br />-What they could have done here is have a character unlock some sort of passive ability that enables you to travel to any location, on any map, provided that character is in your party. <br /><br />7.) Glitches, but Nothing Major:<br /><br />A.) You'll get an error message from the Switch, which causes the game to close, probably once every two or three hours of Gameplay. Obviously, you'll want to save frequently.<br /><br />One interesting glitch, when saving, is that you'll be in the right area...and everything you completed (including slain enemies) will remain completed, but you seem to be dropped somewhere at random when you load. The most annoying time this happened was when I was in a place in the Shadow Isles where little critters come out and divebomb you, unless Ahri is in your party. (She can do something to prevent this). <br /><br />Anyway, I didn't have Ahri in my party because I knew I could avoid that room; sure enough, the game crashed and, when I reloaded, I spawned right in the middle of that room. I honestly don't know what I would have done if all of my characters didn't have Lifesteal, or in Illaoi's case, a similar passive effect. <br /><br />B.) Another annoying glitch, of relevance to completionists, is that your map and journal (from the menu) will tell you how many treasures and journal entries there are to find in a specific location. In the case of journals, your Journal page in the menu assigns journals to the wrong location, once or twice, so you'll go a large portion of the game thinking you missed something that you actually hadn't. <br /><br />In the case of treasure chests, there are one or two in the game that are literally impossible to get to; they don't actually count against a 100% completion run though as the game doesn't count them. I have no idea why these weren't removed. There's also one specific location that, upon finding a treasure chest, it will add one found treasure chest to your counter...but also adds another undiscovered one (that doesn't exist). You can still achieve 100% in spite of that. <br /><br />Miscellaneous Praise:<br /><br />As much as I am annoyed by how overboard they went with making sure the game was balanced, I do have to give credit where it's due and say the developers achieved what they were going for. <br /><br />While I did defeat all three of the final bosses on my first attempt, I would say the final boss wasn't trivial. In my opinion, the hardest fight in the entire game is the last battle at the Arena, located in Baron's Rest, but doing the Arena stuff is totally optional. All but one Arena battle is 1v1, so you really have to plan for that as no potion will save you from death. <br /><br />There's also an interesting little twist in the final fight that I thought was super cool; I'm obviously not going to say what it is...so you'll just have to play the game to know. <br /><br />OVERALL<br /><br />Overall, I think Ruined King: A League of Legends Story, deserves the praise that it gets and the critics/players aren't far off in their scoring. <br /><br />In terms of the early and middle game, I think that this game is very good, just short of being great...but the endgame is where it all goes to hell with the Level 30 Cap, the Legendary weapons that you never really get to enjoy using and just becomes a bit of a slog to accomplish everything that you want to get done. <br /><br />It's got all of the elements that a completionist could want in a game...but with none of the reward. There won't be any round one execution of the final boss in this game. <br /><br />I think this is actually a much better game for a casual playthrough. The main reason that I went the full completion route is because it seemed easy enough to do; also, while I definitely enjoyed most of the game, I knew there's not enough meat on the bone (especially by today's standards) that would ever compel me to pick this up for a replay. Skyrim, this is not. I mean, obviously, it's not even open world. Final Fantasy VII, this is not, and I do mean the original Final Fantasy VII. <br /><br />Speaking of Final Fantasy VII, that's basically what the combat system reminds me of. Three characters, various abilities, Ultimates (which are similar-enough to Limit Breaks), each party member filling a role (though anyone can be a healer, at any time, in FFVII) and good-old fashioned turn-based combat. While this game is no slouch, the exploration is definitely better, and much more rewarding, in FFVII. Also, the WEAPONS, in FFVII, offered a substantial gameplay reward for totally turning your characters into de facto gods...in Ruined King, there's no way to really do that. <br /><br />Of course, one might think it a callous criticism to compare Ruined King, a game released in 2021, partially unfavorably to a game that preceded it by 24 years. It's not. If nothing else, it's a compliment that I am comparing Ruined King, in any way, with one of the greatest games ever made...especially when it comes to the FFVII turn-based combat system. <br /><br />In short, Airship Syndicate doesn't break any molds with Ruined King; they don't really do anything that's particularly new or exciting, but what they did is produced a very playable turn-based JRPG, with decent story, good music (if not tiresome after several hours in Bilgewater) and an all-star team of voice acting. Basically, they took a formula that's already been known to be a good one and used it capably. <br /><br />Story: 8.5/10<br />Characters: 8/10<br />Gameplay: 7/10 (Mainly loses points because of overworld stuff)<br />Depth: 4/10 (Everything except the voice acting is pretty shallow; the story is good, but other than Pyke-literally-pretty shallow)<br />Mechanics/Systems: 7.5/10<br /><br />OVERALL: 7 out of 10<br /><br />I'm on the low end when it comes to Reviews of this game, but I think that 7/10 being on the low end is telling. As far as actual video game critics go, my score (source: Metacritic) is tied with the lowest that anyone gave it. <br /><br />I think the problem is that turn-based JRPG's are my absolute favorite category of video games; therefore, my standards are pretty high and I am comparing any game that comes out, in this genre, to some of what I consider the greatest games ever made...such as Final Fantasy II (No, I won't apologize), Final Fantasy IV, Final Fantasy VI (Best Game Ever), Final Fantasy VII, Earthbound, Secret of Mana, The Seventh Saga, etc...<br /><br />In any event, I would recommend this game for League of Legends (game or world) fans as other reviews say this gets deeper into the lore on the playable, and other, characters; I would recommend this game to any fans of the JRPG genre (particularly of turn-based games); it's nothing exceptional, or groundbreaking, but it's an extremely competent game. <br /><br />If you are not a LOL fan and are not specifically into JRPG's; I think you'll find this to be a fine game, carried by animations and excellent voice acting, but I can't say that I'd want this to be the first JRPG you ever play. General gamers who don't actively hate JRPG's might enjoy it. <br /><br />SUMMARY:<br /><br />League of Legends Fans: Strong Recommend<br />JRPG Fans: Recommend<br />Others: Slight Recommend, but NOT if this would be your first foray into JRPG's.RonCTue, 20 Feb 2024 10:08:45 +0000http://mail.mathproblems.info/thread/3902/0/Flag BurningQuote: GandlerHere is my opinion that will make everyone upset. Both of you are correct. Burning the flag is legal and should be protected, but they are also obscene for doing it.<br /><br />This is pretty darn accurate. You can stand for the Constitution and the right to burn a flag as part of &quot;Free Speech&quot; but no where in the Constitution does it say that you can't absolutely despise people that burn the flag.SOOPOOThu, 08 Feb 2024 01:48:15 +0000http://mail.mathproblems.info/thread/3901/0/ChinaI go Wedgewood first, Royal Copenhagen second, and Villeroy and Boch third. Depends on who is coming over for dinner.DRichMon, 05 Feb 2024 17:11:57 +0000http://mail.mathproblems.info/thread/3900/0/AI causing MegaDeathsQuote: GenoDRPh504 gallons, according to wikipedia. <br /><br />https://en.wikipedia.org/wiki/M1_Abrams<br /><br />That is a great Wikipedia page. Usually Wiki pages are not that detailed.RiverjordanTue, 06 Feb 2024 08:34:48 +0000http://mail.mathproblems.info/thread/3899/0/Are you safe check-inIt might just be a glitch, but PM an Admin to be sure. I remember an Admin turning my links into *****, and I posted something like,&quot;This Website is definitely glitching. Links are being automatically turned into stars for some odd reason.&quot; The Admin responded something like,&quot;The Website is not glitching. I disabled your ability to send links after you linked to your own personal Website.&quot; So once again, check with an Admin.RonCFri, 16 Feb 2024 14:23:20 +0000http://mail.mathproblems.info/thread/3898/0/The Biden Presidency 2024Quote: rxwineAlso, if powerful politicians were treated like the rest of us, more of them would probably be in jail than actually end up there.<br /><br />I'm okay with that. Their elitist nonchalant attitude towards the people they serve and the rules that they fail to follow is part of why they are hated in general.<br /><br />People having access to a SCIF or hand-carried documents does not mean that they can have them at their house, or anywhere else, forever. You use it, then it goes back to the secured area. Tighten the rules and the security. Jail people as necessary. They aren't &quot;special.&quot;RiverjordanFri, 08 Mar 2024 14:26:58 +0000http://mail.mathproblems.info/thread/3897/0/Your most viewed (popular) thread that you started.My most popular and viewed thread is,&quot;Should Trans People be able to use opposite sex bathrooms?&quot; &#128512;rxwineSun, 28 Jan 2024 22:17:57 +0000http://mail.mathproblems.info/thread/3896/0/Trump's mouth just cost him 80+ million dollarsSeems to be juries are mostly making the decisions about Trump's fate. Both the defense lawyers and the prosecution get to input who will sit on the jury. So unless you're in the most bias place ever, one side can STILL find the jurors it prefers. (yup eveni NY, and Georgia, definitely)<br /><br />Can anyone help it that Trump actions actually deprives himself of the best lawyers money can buy? Nope. Can't save him from himself. Never seen anyone dig such a deep hole and the dirt keeps falling back on him.odiousgambitMon, 05 Feb 2024 12:55:52 +0000http://mail.mathproblems.info/thread/3895/0/Killing Him Softlyhttps://www.theonion.com/cash-strapped-alabama-executes-prisoner-with-lawn-mower-1851217004